As long as the base classes are fun to play without feeling too limited. So the first 10 levels or so would be an experiment to find the style they like the best? We can either have the bass classes split up by damage type or by team roles. For example:
Offensive class would evolve into Gladiator, Sorcerer, or Ninja.
Defensive class would evolve into Guardian, Elemental, or Archer.
Helper class would evolve into Cleric, Wizard, or Mage.
Hybrid class would evolve into Rogue, Paladin, or Stormcaller.
Let me know what you guys think about this idea. Would it help newbies understand the class system better?
I think having the options as “Offense, Defense, Support, Hybrid” is a great idea. Each of those base classes can then have a description for the advanced class based on what they want to do with their character.